I am a Lead Artist with 14 years 3D industry experience, having worked on 5 AAA games, on a feature film, VR and Advertising.
I am currently working at Stellar Entertainment on an unnanounced title, having previously released Need For Speed Hot Pursuit Remastered.
I also teach Environment Art at Vertex School.
Previously I worked at DPS Games (formerly Wargaming UK/Edge Case Games) on an unannounced title, NVizage, at Longcross Film Studios, working on Previs and VR on the Artemis Fowl Disney feature film, using UE4, Maya, Substance and ZBrush. Previous to that I worked in the advertising, VR and rides industry at Framestore for 18 months, after working in the games industry for 5 years at Lionhead Studios (Microsoft), Rare (Microsoft) and Frontier Developments, on the beautiful games Fable Legends, Kinect Sports Rivals, Kinect Disneyland Adventures and Kinectimals, respectively.
Aside from my games experiece I freelanced on TV advertisements and 3D visualisations for 2 years.
I have a Masters and Degree in 3D Arts from the University Of Hertfordshire.
I am very experienced in a wide range of art programs and specialise in: Maya, 3DS Max, Unreal Engine 4, ZBrush, Substance and Photoshop.
Thank you for taking the time to look at my work. Please check out my CV, Linkedin or send me an Email.
I teach Environment Art to students to help them learn and develop skills to the level required to work in the industry. I then guide them with their CVs, interviews and finding a job.
Need For Speed Hot Pursuit Remastered (Xbox One, Playstation 4, Switch and PC) -
Guiding the visual team on: performance/optimisations, lighting, UI, new models and textures, etc.
Personal work: environment modelling, texturing, lighting, planning, management, legal and marketing.
Senior Environment Artist/Senior Technical Artist
Prototyping/Fractured Space - UE4/Max/Maya- modelling, lighting, textures, materials/shaders, performance, blueprint scripting
Senior Environment and Technical Artist
Disney’s Artemis Fowl film - UE4/Maya- Previs, modelling, lighting, textures, materials/shaders, performance, blueprint scripting
Senior Environment and Technical Artist (Generalist TD)
Unreal Engine 4 VR and installation - Modelling, lighting, textures, materials/shaders, performance, blueprint scripting
Unannounced Film/Ride- Modelling, lighting, materials/shaders, layout
Environment and Technical Artist
Fable Legends (Xbox One and PC) - Level prettying, performance, optimisations, models and textures
Kinect Sports: Rivals (Xbox One) - Foliage, rocks, vehicles, other models, textures and optimizations
Kinectimals: Now With Bears (360) - Foliage, lighting, environments
Kinect Disneyland Adventures (360) - Environments and props
HoloLens - Early content development with new technology
Worked freelance at various companies such as Nexus Productions and Mediastation. Using 3DS Max, Maya and Zbrush.
3D Concept Designer creating 3D visualizations of shops and fixtures.