As the company has grown I have moved between different roles to help where we have been short of experience.
I currently work as Principal Technical Artist on an unannounced AAA game.
As the company has grown I have moved between different roles to help where we have been short of experience.
During this period I worked as Art Outsource Manager on an unannounced AAA game.
I teach Environment Art to students to help them learn and develop skills to the level required to work in the industry. I then guide them with their CVs, interviews and finding a job.
Lead Artist
Horizon Zero Dawn Remastered (Playstation 5/Pro and PC), Stellar Entertainment Software, Guerilla Games/Sony, 2024
Lead Artist
Main responsibilities:
Guiding the Stellar visual team on: New lighting and ambience, clouds and updating robots and landscape assets.
Personal work: Along side Leading the team I worked on Reflections/GI and some lighting.
I had the pleasure of working on Horizon Zero Dawn Remastered as Art Lead at Stellar Entertainment.
As a team we took the original game and original engine with the aim of bringing it in-line with the art and technical quality of Horizon Forbidden West.
We worked closely with Guerrilla Games, Nixxes and Weasletron to complete this project with each team focusing on different areas.
At Stellar Entertainment we primarily focused on remastering the lighting and ambience, clouds, robots and landscape assets.
My primary role was to Lead the talented team of Stellar artists, of various diciplines, and also worked on reflections and helped with lighting.
It was an amazing experience seeing how the, beautiful, original game was made, learning their techniques and workflows and helping to improve it with todays technology.
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Lead Artist
Need For Speed Hot Pursuit Remastered (Xbox One, Playstation 4, Switch and PC) -
Guiding the visual team on: performance/optimisations, lighting, UI, new models and textures, etc.
Personal work: environment modelling, texturing, lighting, planning, management, legal and marketing.
Senior Environment Artist/Senior Technical Artist
Prototyping/Fractured Space - UE4/Max/Maya- modelling, lighting, textures, materials/shaders, performance, blueprint scripting
Senior Environment and Technical Artist
Disney’s Artemis Fowl film - UE4/Maya- Previs, modelling, lighting, textures, materials/shaders, performance, blueprint scripting
Senior Environment and Technical Artist (Generalist TD)
Unreal Engine 4 VR and installation - Modelling, lighting, textures, materials/shaders, performance, blueprint scripting
Unannounced Film/Ride- Modelling, lighting, materials/shaders, layout
Environment and Technical Artist
Fable Legends (Xbox One and PC) - Level prettying, performance, optimisations, models and textures
Environment Artist
Kinect Sports: Rivals (Xbox One) - Foliage, rocks, vehicles, other models, textures and optimizations
Environment Artist
Kinectimals: Now With Bears (360) - Foliage, lighting, environments
Kinect Disneyland Adventures (360) - Environments and props
HoloLens - Early content development with new technology
Worked freelance at various companies such as Nexus Productions and Mediastation. Using 3DS Max, Maya and Zbrush.
3D Concept Designer creating 3D visualizations of shops and fixtures.