Fable Legends: Cut Scenes

Fable Legends (Xbox One and PC), Lionhead, Microsoft, 2014-16

Main responsibilities: Leading Environment performance/optimisations, Interactive Frescos, Level dressing, Foliage system.
Performance- Optimising assets, running performance tests, working heavily with Art, Graphics and Engineering teams.
Interactive Frescos- Worked directly with the Art Director, created all of the; sets, animation timings, collision.
World dressing- Worked on multiple levels creating the environment as well as prop creation.
Foliage system- Worked with engineer to develop the foliage system.

I worked directly with the Art Director and created the set layouts, animation timings and collision for 20+ interactive story cut-scenes.

I worked directly with the Art Director and created the set layouts, animation timings and collision for 20+ interactive story cut-scenes.

I worked directly with the Art Director and created the set layouts, animation timings and collision for 20+ interactive story cut-scenes.

I worked directly with the Art Director and created the set layouts, animation timings and collision for 20+ interactive story cut-scenes.

I worked directly with the Art Director and created the set layouts, animation timings and collision for 20+ interactive story cut-scenes.

I worked directly with the Art Director and created the set layouts, animation timings and collision for 20+ interactive story cut-scenes.