Fable Legends: Environments

Fable Legends (Xbox One and PC), Lionhead, Microsoft, 2014-16

Main responsibilities: Leading Environment performance/optimisations, Interactive Frescos, Level dressing, Foliage system.
Performance- Optimising assets, running performance tests, working heavily with Art, Graphics and Engineering teams.
Interactive Frescos- Worked directly with the Art Director, created all of the; sets, animation timings, collision.
World dressing- Worked on multiple levels creating the environment as well as prop creation.
Foliage system- Worked with engineer to develop the foliage system.

Worked with various artists in world dressing, modelling, lighting and optimisations

Worked with various artists in world dressing, modelling, lighting and optimisations

Worked with various artists in world dressing, modelling, lighting and optimisations

Worked with various artists in world dressing, modelling, lighting and optimisations